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ExGFX Insertion Tutorial

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SonicBlue77
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« on: September 02, 2009, 09:17:24 pm »

ok, so, you got, say, the SMB3 1-1 FG from SMWC but you don't know how to use it. Well, it's quite easy, and here's how, listed step by step:
1. Downlaod it first of course =P
2. make a folder and name it as ExGraphics, has to be named just like that.
3. Extract the contents from the ExGFX folder. (Quick note - The ExGFX and Map16 pages have to be in the same directory as the rom)
4. Rename the ExGFX file as ExGFXxx where xx = from 80-FFF.
5.Put the ExGFX now in the ExGraphics folder.
6. Open Lunar Magic and press the red mushroom, then the green one.
7.  press the red poison mushroom icon, now, check off the check box and in the readmes that usually come with the ExGFX, it'll tell if the Graphics/ExGFX goes in FG1, FG2, FG3, BG1, etc, click which ever and find the ExgFX you want to use.
8. Now, open the 16-16 editor, put the Map16 pages in the same directory now as the rom aswell, then pick a page from 2-F and press F3. Now, save the new ExGFX that's been inserted.

To use the tpl files which are palette files, simply go to file - paleete, import level palette from file.

To use BG ExGFX, do the same things, rename ExGFX file, etc, but you won't have to make a new folder or push the red and green muchrroms anymore when inserting now. Place BG ExGFX's in pages 12-1F, and also, go to Level - Change Map16 page, then change to whatever page you have your BG ExGFX inserted on, 12, 13, etc.

For sprite ExGFX, just do the same thing, except for, when you replace Sprite GFX, go to SP1, Sp2, SP3, SP4 and find the ExGFX file containing the sprite GFX.

If you have any questions, please tell them. Grin
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